﻿using UnityEngine;
using System.Collections;

public class TTeam : TSprite {

	public override void Init ()
	{
		base.Init ();
	
	}
	
	public override void OnSpriteLoadOverAtals ()
	{
		base.OnSpriteLoadOverAtals ();
		
		Thero.GetInstance().OnLoadOverMap();
	}
}
